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  1. Today
  2. Also can you confirm that demo progress will carry over? Thank you
  3. What time and time zone etc will the game be released on the 20th? Will we be able to play at Midnight EST?
  4. What time and time zone etc will the game be released on the 20th?
  5. I'm late for this question but I'll ask anyway. I really liked what I've heard of the soundtrack, will it be available as media files for us to play outside the game? It's not shown as a deliverable in the game, but I see that for Viking there was a separate DLC for that (on the same day according to GOG).
  6. Wonderful Devdiary. A few question then for clarification: 1) As sieges mark the end of an act(for the most part), will any unfinished/hidden sidequest automatically fail or will you have a chance to go back and finish them? 2) On the topic of catapults, are there any prerequisites such as research or resource investment before they can be used during the siege? Are the catapults limited in their usage or can they be used throughout each phase of the siege? Also, will all parties be able to use them or can they only be used by the "Main Assault" group as shown in two accompanying scree
  7. Yesterday
  8. Ave! It’s release week! In a mere four days (count them!), Expeditions: Rome will be released to the world in all its glory, and you will finally be able to continue your demo playthrough into the full game. Will you manage to save Cotta from the clutches of Mithridates? Will Archelaus prove to be a useful hostage if you left him alive? Will Julius Calidus ever drop the act and admit to very clearly being a woman? You’ll find out soon! Today’s subject is one we’ve been deliberately saving for last, since it concerns our most impressive set-pieces. One of the main challenges we’ve always had i
  9. Ave! It’s release week! In a mere four days (count them!), Expeditions: Rome will be released to the world in all its glory, and you will finally be able to continue your demo playthrough into the full game. Will you manage to save Cotta from the clutches of Mithridates? Will Archelaus prove to be a useful hostage if you left him alive? Will Julius Calidus ever drop the act and admit to very clearly being a woman? You’ll find out soon! Today’s subject is one we’ve been deliberately saving for last, since it concerns our most impressive set-pieces. One of the main challenges we’ve always had i
  10. Last week
  11. Will you have the ability it either change a companions class or replace them with a generic character, which isn’t preferred? Questioning wether or not having 3 s sword and board characters is a good thing. Especially seeing as there’s only 1 of the other classes which pretty much requires that’s you pick something other than sword and board
  12. Hi all i have created this post as a place for people to ask the devs questions, feel free to add too it. How big is the gaul arc of the game is it what the romans would call the gaul peoples or is it a region of gaul?
  13. Earlier
  14. Here's a question for the tomorrow dev stream. Are there gonna be any banters between companions while running around with your party on locations(Dragon Age/Mass Effect style)? Thanks.
  15. Hello, I'm Redglyph or Red. Expeditions: Viking. My first contact with Expeditions, after following the Dev Diaries for a while, was the demo of Rome. I wanted to see another game of the series before the release, so I recently started Viking. Too early to tell which will be my favourite 😇 Classical RPGs, favourites being Pathfinder Kingmaker & WotR. Also played D:OS, PoE, Encased, ATOM, Solasta... Other than that, I used to play a lot on flight sims like P3D, X-Plane, IL2, DCS, for training and for fun. Then some puzzle games like Exapunks, Opus Magnum, The Swapper, ...
  16. Heya I'm Kush, Huge history fan on most areas of the world, veteran, and current grad student. Played the Expeditions games since Conquistador and I greatly enjoyed Vikings, so here is hoping for Rome to kick this outta the park as well!~ Been a life long gamer, started with shooters like Halo and Cod, 4X games like to Civilization and Total War, to RPGs like Knights of the Old Republic and Dragon Age to Logic Artists. List goes further but i think it's a fair summarization. Both me and my girlfriend are really looking forward to this game, see you all in Rome comrades!~
  17. Heya, love the update and I got some thoughts on it. While I do enjoy the varied companions listed above from across the Mediterranean setting, I was hoping for more notable companions after the plethora of standout companions in Expeditions Viking. I think there were 8 fleshed out iconic companions with their own distinct voices that you could get in your hird in Viking and only five in Rome seems a bit of a regress. I was thinking it would be awesome to get like a rival Gallic prince/princess who opposes Vercingetorix, hell maybe a grizzled phalanx with a bitter chip on his shoulder to Ro
  18. Very exciting, I'm really looking forward to the game 🙂 Would it be possible to clarify how companions may die? And perhaps how that is different for "story" companions vs "non-story" characters? From the two in-game screenshots below, I understand that: story companions don't die in combat unless the Combat Death option is turned ON non-story NPCs may die in combat from their injuries if not treated (but they won't be instantly killed by enemies) Could story companions still die from their injuries after the combat due to injuries (or possibly injuries from something
  19. would love to see more twitch extensions in the future, i think it's a great feature that helps getting the community engaged with the streamers
  20. can't wait for this game to come out gonna spend so much time just getting invested in the places and characters
  21. Ave! Welcome to DevDiary 15, and boy do we have a doozy for you this week. It’s companion week! Every day starting today, we’ll be releasing a new video about one of our five companion characters, introducing the role they play in the story as well as in combat, and hinting at the personal problems they’re saddled with, which you will hopefully help them deal with throughout your adventures together. We have a lot to get through today, so let’s get started. Companions are a staple of the roleplaying genre. Originally an attempt to emulate the dynamics of a tabletop RPG group, they have beco
  22. Ave! Welcome to DevDiary 15, and boy do we have a doozy for you this week. It’s companion week! Every day starting today, we’ll be releasing a new video about one of our five companion characters, introducing the role they play in the story as well as in combat, and hinting at the personal problems they’re saddled with, which you will hopefully help them deal with throughout your adventures together. We have a lot to get through today, so let’s get started. Companions are a staple of the roleplaying genre. Originally an attempt to emulate the dynamics of a tabletop RPG group, they have beco
  23. Ave and happy new year! Although the Logic Artists office has been closed between Christmas and the new year, several members of the team have enjoyed hanging out on our Discord server to chat with all of you who are eagerly awaiting our fast approaching release date. We’ve also been monitoring the Steam forum to see what you guys thought of the demo, and the reception has been heartwarming. It’s truly wonderful to see how much you loved what we showed you of the game, and if possible, we’re now even more hyped about releasing Expeditions: Rome to the world on the 20th of January (this month!)
  24. Ave and happy new year! Although the Logic Artists office has been closed between Christmas and the new year, several members of the team have enjoyed hanging out on our Discord server to chat with all of you who are eagerly awaiting our fast approaching release date. We’ve also been monitoring the Steam forum to see what you guys thought of the demo, and the reception has been heartwarming. It’s truly wonderful to see how much you loved what we showed you of the game, and if possible, we’re now even more hyped about releasing Expeditions: Rome to the world on the 20th of January (this month!)
  25. Hi I’m Augustus, I’m new to Expedition Games. I have an interest in Roman history which led me to this game and Total War 2 Rome ( If someone could lead me to a site on how to battle on hexagon field would be appreciated) I typically play driving games and enjoy ATS and ETS. This game is totally new to me. I have a dog and had several cats. I love all animals. I look forward to learning how to play this game.
  26. Concerning unarmed combat: There are class specific unarmed skills. Additionally Some classes allow you to lean in more into that side with more skills (e.g. Headbutt?) or Buffs (Pankration). Yet apart from the aforementioned, the damage output doesn't seem to scale and options to act are more limited. So an encounter would have to look very different to what we are used to from the rest of the game. So, will there be at least one encounter that is designed to be fought unarmed; and if so, how did you approach the design?
  27. The game shapes up nicely. Can I have several questions for stream? 1. You mentioned SWAT-like attack in Memphis. Can it escalate in a way that when you achieve your objective you will need to escape quickly before city dwellers swarm on you? That would be pretty epic and unique amongst TB RPGs. 2. Will you occasionally fight some wild animals? You mentioned lions in dev diary... 3. Is there some fake "fight vs demons" like in Viking when your senses were deceived? 4. Is it true that special NPCs can join you for some quests and fight in your group? 5. Does armor have one main "a
  28. Ave, and welcome to our lucky 13th DevDiary. It’s been a very big week for us since diary 12 just last week – you’ll notice the schedule has sped up now that we’re getting closer to release. The Christmas break will put the brakes on that for a few weeks, but we wanted to be sure to get one more DevDiary out before the holidays seeing as how we just released our public demo of Expeditions: Rome. That’s right! If you haven’t already, you should immediately proceed over to Steam to download our demo and give the game a spin. It’s a frankly huge demo, letting you play the first 4-6 hours of
  29. Ave, and welcome to our lucky 13th DevDiary. It’s been a very big week for us since diary 12 just last week – you’ll notice the schedule has sped up now that we’re getting closer to release. The Christmas break will put the brakes on that for a few weeks, but we wanted to be sure to get one more DevDiary out before the holidays seeing as how we just released our public demo of Expeditions: Rome. That’s right! If you haven’t already, you should immediately proceed over to Steam to download our demo and give the game a spin. It’s a frankly huge demo, letting you play the first 4-6 hours of
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