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  3. Ave! Welcome to our third DevDiary for Expeditions: Rome. In previous DevDiaries, we’ve laid out the broad strokes of our vision for the game, and we’ve delved into detail about the combat system and given you a hint of the myriad tactical opportunities introduced by our skill and item design. Today, we want to focus on what makes Expeditions: Rome a role-playing game: the story, the characters, and the way you interact with them. The story of Expeditions: Rome is built on three major pillars: its authentic historical setting, deep and compelling characters each with their own personality a
  4. Ave! Welcome to our third DevDiary for Expeditions: Rome. In previous DevDiaries, we’ve laid out the broad strokes of our vision for the game, and we’ve delved into detail about the combat system and given you a hint of the myriad tactical opportunities introduced by our skill and item design. Today, we want to focus on what makes Expeditions: Rome a role-playing game: the story, the characters, and the way you interact with them. The story of Expeditions: Rome is built on three major pillars: its authentic historical setting, deep and compelling characters each with their own personality a
  5. Earlier
  6. THQN Brad

    Blades of old

    This is freak'n cool! I know August (art director) had a massive collection of reference images for various Roman weapons. Maybe I'll poke him to come over and post his favorite
  7. Home

    Blades of old

    Hey all one of my normal hobbies is old wartime stuff Ie tanks / guns / equipment, so it seems fitting to discuss what little I know of bladed weapons. There for how about one of the fancy blades of old for example the kukri knife used for centuries by the people of Nepal as a knife / machete for farming, utility and war, during WW2 (?) they even fitted them on the ends of rifles as bayonets. Now the Kukri is not a simple knife with a blade that raps around its a single sided curved blade (with a little notch so when the enemy leaks your hands dont get messy) so I will admit I dont see why th
  8. Thank you ! I wasn't be able to watch the streams on twitch because of work, I can rewatch them (and share them) on YouTube ! 😄 (and it's helpful I can there add automatic subtitles to help me understand what it's said ! 👍)
  9. Sit down and relax with several hours worth of Expeditions Rome content! We upload each DevStream on Friday after the stream, so stay tuned here to catch any streams you may have missed. As we near the release of the game, you’ll get even more streams to keep you in-the-know for everything Expeditions:Rome! DevStream #1 – Game & Vision Link: https://www.youtube.com/watch?v=sOeaHS0Grjw&list=PLY7YOSaI0JAN9GgBnX-8R93_ZoGRCUU7-&index=1 Description: Come listen to Brad + Jonas talk through their vision for Expeditions:Rome. Discussing mainly the core game and the pillars the
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    DevStream with the Art Director August to discuss how we developed our visual style from concept to implementation
  11. DevDiary focused on the development of our visual style, from concept to implementation.
  12. Ave! Welcome to our second DevDiary for Expeditions: Rome. In our previous DevDiary (link here), we covered the vision for Rome and what the game is about overall. We also discussed this live in our first DevStream which you can watch a replay of here (link here). For DevDiary 2, we’re going to get a little more specific and take a deep dive into our core combat system. So gear up and let’s get started! Combat in Expeditions: Rome is predominantly expressed through turn-based tactical gameplay. While the legions fight the bigger battles for you on the world map, you and your elite team of
  13. Ave! Welcome to our second DevDiary for Expeditions: Rome. In our previous DevDiary (link here), we covered the vision for Rome and what the game is about overall. We also discussed this live in our first DevStream which you can watch a replay of here (link here). For DevDiary 2, we’re going to get a little more specific and take a deep dive into our core combat system. So gear up and let’s get started! Combat in Expeditions: Rome is predominantly expressed through turn-based tactical gameplay. While the legions fight the bigger battles for you on the world map, you and your elite team of
  14. until
    3rd DevStream on Story and RPG features. We'll answer questions from the DevDiary as well as show some cool new footage highlighting our voice acting talent
  15. DevDiary 3 diving into the specifics of the Story and RPG features
  16. until
    2nd DevStream focused on Core Combat, with questions answered from the DevDiary and new footage shown
  17. Release of DevDiary 2 on Rome's Core Combat features
  18. 1. Most important question of all contemporary RPGs: can you keeees? 2. I liked the Viking companions quite a bit, do they have a comparative level of focus in Rome? 3. Since you're leading a legion is the focus squarely on military might or can you negotiate/backstab/ally with various parties as in Viking? 4. I liked the versatility of the skills in Viking, between social, combat, support and passive skills you could make someone unique, interesting and well rounded (or an obscenely useful charicature) what do these systems look like in Rome? 5. I liked having a home base
  19. I only played Vikings. But, what a game ! I loved it. I loved the plot and how the player's decisions affected the world/the quests/the hird. I loved the characters, their personalities, even the NPCs were wonderfully written. I loved the music, so perfect. I loved exploring towns and all (and grabbing absolutely everything I could, haha). And I didn't disliked the timeline. I thought it was logical into the scenario, to have to succeed and really completing your quest before the Althing. (English isn't my mother tongue so it's hard for me to really express my feelings about this game)
  20. 1/ IsaMajor or Isa. 2/ I've played Vikings and I really loved the game (300+ hours on it, I tried to do every choice or route, I've researched all dialogues and etc into the editor...). And since I'm French, I've been really impressed by the translation, too. 3/ I like classical RPGs (not action ones) and games like Civilization and Crusader Kings. Bonus : I've three cats (Missy, Nugget and Patapon)
  21. Cool stuff! A few questions for the stream: Apparently this game is going to be "much bigger" than previous titles. Does that only refer to the geographic scope or also to the amount of content? Tricky question, I know, but what would an estimate for the overall playtime be? Any insight into the sources used to research the time period and the various regions in the game? Was there any particular effort to reflect social and cultural aspects of the time, not just visual elements? I was particularly impressed with how Viking handled the former. Speaking of Viking, fairly frequ
  22. Gwydden, shockingly enough. I've played both previous games, though I am currently working on finishing them. Of the two, Viking is much more my speed. I'd say I play about 60% strategy games, 30% RPGs, and 10% small indie titles (platformers, point & click adventures, co-op games...). Alas, no pets. Too expensive. Hope springs eternal, though.
  23. Ave! Welcome to our very first DevDiary for Expeditions: Rome. After being quiet for so long, we are very excited to finally share more about the next instalment in our Expeditions franchise. This is the first in a series of DevDiaries where we’ll be sharing insights and behind the scenes looks at Rome and its development process. To start, we’d like to share with you our vision for Rome, and maybe a little more on what the game is all about. Expeditions: Rome is a single player Turn-Based Tactical Role Playing Game set during the Roman Republic era roughly between 100BC and 40 BC, around
  24. Ave! Welcome to our very first DevDiary for Expeditions: Rome. After being quiet for so long, we are very excited to finally share more about the next instalment in our Expeditions franchise. This is the first in a series of DevDiaries where we’ll be sharing insights and behind the scenes looks at Rome and its development process. To start, we’d like to share with you our vision for Rome, and maybe a little more on what the game is all about. Expeditions: Rome is a single player Turn-Based Tactical Role Playing Game set during the Roman Republic era roughly between 100BC and 40 BC, around
  25. - SolInvictus (I'm a fan of Emperor Aurelian if you couldn't tell :D) - Never played Expeditions before but my love for Ancient Rome led me to found this game. I'm very excited about it as having a story game centered in this era which is not a strategic game (aka Total war) is very rare - Play all kind of historical games (Total War, Paradox) also enjoy some fantasy RPGs or tactical combats (Obsidian's Tyranny for example). - No pets but enjoying doing trip into the nature and admire the wild animals in their own natural environment.
  26. THQN Brad

    DevStream 1

    until
    Our first DevStream on https://www.twitch.tv/thqnordic Come meet Senior Producer Brad Logston and Creative Director Jonas Wæver as we kick the first of many DevStreams to come!
  27. Release of the first Expeditions: Rome DevDiary!
  28. Obviously I like them both, but for me, Conquistador is best. The reason is the exploration. In Viking, you had to unlock areas and visit them as they became plot relevant, and as a result you mostly do the areas when there is something in the mainq uest thar requires you there. In contrast, in Conquistador the world felt like your oyster. You could go anywhere you wanted anytime just for exploring, and there were huge areas to the west that you never visited if you only follow the main plot. You could go into the unknown any time you wanted and truly felt like an explorer. IN Viking you
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