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  1. Ave! Welcome to our second DevDiary for Expeditions: Rome. In our previous DevDiary (link here), we covered the vision for Rome and what the game is about overall. We also discussed this live in our first DevStream which you can watch a replay of here (link here). For DevDiary 2, we’re going to get a little more specific and take a deep dive into our core combat system. So gear up and let’s get started! Combat in Expeditions: Rome is predominantly expressed through turn-based tactical gameplay. While the legions fight the bigger battles for you on the world map, you and your elite team of
    1 point
  2. Ave! Welcome to our second DevDiary for Expeditions: Rome. In our previous DevDiary (link here), we covered the vision for Rome and what the game is about overall. We also discussed this live in our first DevStream which you can watch a replay of here (link here). For DevDiary 2, we’re going to get a little more specific and take a deep dive into our core combat system. So gear up and let’s get started! Combat in Expeditions: Rome is predominantly expressed through turn-based tactical gameplay. While the legions fight the bigger battles for you on the world map, you and your elite team of
    1 point
  3. 1. Most important question of all contemporary RPGs: can you keeees? 2. I liked the Viking companions quite a bit, do they have a comparative level of focus in Rome? 3. Since you're leading a legion is the focus squarely on military might or can you negotiate/backstab/ally with various parties as in Viking? 4. I liked the versatility of the skills in Viking, between social, combat, support and passive skills you could make someone unique, interesting and well rounded (or an obscenely useful charicature) what do these systems look like in Rome? 5. I liked having a home base
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  4. Cool stuff! A few questions for the stream: Apparently this game is going to be "much bigger" than previous titles. Does that only refer to the geographic scope or also to the amount of content? Tricky question, I know, but what would an estimate for the overall playtime be? Any insight into the sources used to research the time period and the various regions in the game? Was there any particular effort to reflect social and cultural aspects of the time, not just visual elements? I was particularly impressed with how Viking handled the former. Speaking of Viking, fairly frequ
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  5. Ave! Welcome to our very first DevDiary for Expeditions: Rome. After being quiet for so long, we are very excited to finally share more about the next instalment in our Expeditions franchise. This is the first in a series of DevDiaries where we’ll be sharing insights and behind the scenes looks at Rome and its development process. To start, we’d like to share with you our vision for Rome, and maybe a little more on what the game is all about. Expeditions: Rome is a single player Turn-Based Tactical Role Playing Game set during the Roman Republic era roughly between 100BC and 40 BC, around
    1 point
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