Jump to content

Sarmatian

Members
  • Posts

    11
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Sarmatian

  1. I would definitely agree. I'd most often use a piece of equipment that grants the skills I want, and then add the unique thing to it.
  2. You can also recruit a new praetorian, a sacrifice him. It's a poor design. It doesn't bring emotional charge from the player, and you can get around it easily.
  3. Act III is the weakest. The whole story is a bit chaotic, with Lurco trying to kill the player's party, then helping them... Lurco's plan is pretty much known to us since the end of Act I and we can not really do anything about it, whether we might personally agree with it or not. I like the ideas for DLC. Belisarius/Justinian would be immensely epic but I don't think there's a chance for that. Too much of a time difference, so everything would need to be done again, like classes, weapons, armours, tactics, enemies...
  4. Armour is constant padding, ie. protects you from an amount of damage equal to its value on every attack. If someone attacks you for 5 damage, while you have 5 armour, they will be doing 0 damage on every attack on every turn, unless they shred armour first or have specific abilities that bypass the armour. If they attack your health, and you have 20 health, you'll be dead in 4 turns. The importance of armour depends. Some classes rely on dodging blows (veles) and others on simply not being in melee range of enemies (archers). But for princeps (tanks) armour is very important, probably more important than health.
  5. I remember having access to my praetorians in this battle? Did you recruit max possible praetorians?
  6. What icons specifically? Effect on characters? You can press E to see them, and check the codex for a more in depth explanation.
  7. I didn't have an issue with it... bring a support character, buff movement, pick torches with the other three and just rush the dam.
  8. Yes, I found it weird that still after Marian reforms we're getting the old army system. I honestly thought we would be able to use fighting styles from other nations and have them work as classes. Peltasts, slingers etc... not just be constrained to Roman fighting styles. At least a few Greek options should have existed.
  9. Thanks for the answer. Regarding Veles, yes, I understand that in perfect conditions, with top of the line equipment, once their skills have been maxed out, there will be situations where you can use them to devastating effect. I agree with you there. None of damage buffs matter, though, if you're facing an enemy with a shield. Then you need another character to first pull down the shield because pila won't go through all of it in late game, as soon as 2nd half of Act II. Even if you can pull off 40 damage in a single attack, none of it will matter if enemy has a single point left in his shield. On the other hand, you will spend most of the game not being able to pull it off, and even in late game, there will be situations where you simply can't pull it off. If we take masterfully specced Archer, they will be much more useful early on, and with proper stacking buffs can also put out devastating damage, from a safe position. My experience is that Veles is more of a "win faster" class. To get full use of their abilities you need to be already in a dominant position.
  10. As per title. Some battle maps are just crap. Case in point, a pacification mission in Gallia. The map is me assaulting a hill over a tiny bridge and a there's a jump-able gap elsewhere. My team of 6 is facing 15+ enemies, about 5 of whom are archers, and the rest has access to torches. Five archers shooting from an elevated position is enough to kill any non shielded character in a turn and they basically have range over the entire map. So, if I send my shielded guys alone they get outnumbered and picked apart. If I send in everyone, unshielded characters die turn by turn, because I can't push through to damage dealers. In some cases you get enough information from your Primus Pilus, but in other you get none. So, I guess in this case, I should probably go back to camp, modify my equipment for piercing resistance and bring 3 archers, 2 heavies and 1 support and hope to outshoot them. Such specialization and effort might be fine if I'm playing on highest difficulty and I want a challenge, but I'm playing on normal. To make matters worse, enemies in Gallia all have armour, mandating the use of shred, otherwise you're simply not efficient enough. Their resistances are also quite high so glancing happens too often, which can potentially ruin an entire tactical play. Veles class really sucks. They're squishy and don't have enough damage dealing potential. They're supposed to flank, but that in most cases is simply impossible due to battle map design. Enemies both outnumber you and wait you near the choke points, which often makes flanking literally impossible, cause the hex is either impassable or occupied by the enemy. In the rare cases it might be possible to flank, it just might be suicide cause your squishy character just got in melee range of many enemies. Prowling is mostly useless because sending Veles class on its own is really ordering them to commit suicide most of the time. Also, "flanking" in this case is a misnomer, you're not gaining enemy's flank to get to bonus, you get enemies rear. Early game in Greece has poor balance, some battles are hard some are easy, but the value of tactical items is immense and with some clever positioning you can tip the scales in your favour. Late Act I and early Act II probably have the best balance overall, even though it can get extremely boring when all enemies have poison grenades and are all immune to poison. Late Act II also becomes too easy when you get Foundry upgraded. Then Act III comes and ramps up the difficulty by a very large margin, making what should be side battles into reloads and re-equips for most of your squad. I really don't need that on normal. Sure, I can start over on easy, but that makes most of the game prior to Gallia too easy. Tone down Gallia, buff Veles class. Maybe allow them to also shred enemy armour (less than support, but some)
×
×
  • Create New...