As per title. Some battle maps are just crap. Case in point, a pacification mission in Gallia.
The map is me assaulting a hill over a tiny bridge and a there's a jump-able gap elsewhere. My team of 6 is facing 15+ enemies, about 5 of whom are archers, and the rest has access to torches. Five archers shooting from an elevated position is enough to kill any non shielded character in a turn and they basically have range over the entire map. So, if I send my shielded guys alone they get outnumbered and picked apart. If I send in everyone, unshielded characters die turn by turn, because I can't push through to damage dealers.
In some cases you get enough information from your Primus Pilus, but in other you get none. So, I guess in this case, I should probably go back to camp, modify my equipment for piercing resistance and bring 3 archers, 2 heavies and 1 support and hope to outshoot them. Such specialization and effort might be fine if I'm playing on highest difficulty and I want a challenge, but I'm playing on normal.
To make matters worse, enemies in Gallia all have armour, mandating the use of shred, otherwise you're simply not efficient enough. Their resistances are also quite high so glancing happens too often, which can potentially ruin an entire tactical play.
Veles class really sucks. They're squishy and don't have enough damage dealing potential. They're supposed to flank, but that in most cases is simply impossible due to battle map design. Enemies both outnumber you and wait you near the choke points, which often makes flanking literally impossible, cause the hex is either impassable or occupied by the enemy. In the rare cases it might be possible to flank, it just might be suicide cause your squishy character just got in melee range of many enemies. Prowling is mostly useless because sending Veles class on its own is really ordering them to commit suicide most of the time.
Also, "flanking" in this case is a misnomer, you're not gaining enemy's flank to get to bonus, you get enemies rear.
Early game in Greece has poor balance, some battles are hard some are easy, but the value of tactical items is immense and with some clever positioning you can tip the scales in your favour. Late Act I and early Act II probably have the best balance overall, even though it can get extremely boring when all enemies have poison grenades and are all immune to poison. Late Act II also becomes too easy when you get Foundry upgraded. Then Act III comes and ramps up the difficulty by a very large margin, making what should be side battles into reloads and re-equips for most of your squad. I really don't need that on normal. Sure, I can start over on easy, but that makes most of the game prior to Gallia too easy.
Tone down Gallia, buff Veles class. Maybe allow them to also shred enemy armour (less than support, but some)