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dukenathan

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  1. Hi devs, Some of what you say sounds exciting; I like the idea of having specific goals to achieve on these trackers. I also like the idea of competing against an enemy commander. My current issues with the legion battles are mostly that I don't understand how the mechanics work. What does +20% defense actually mean, mechanically? Ditto for attack. Also, the "returned men" mechanic also feels unimportant, as I rarely even have the option of choosing a tactic (I've unlocked them all) that would cause men to go missing. So unless I fight back-to-back battles where I randomly get a tactic to make men go missing, and then in another battle get the tactic to return them, it's never an advantage to have an option to return men. Unlocking the stratagems also felt...like a mistake in retrospect as I had no control over what tactics actually appeared. I couldn't edit out a tactic I didn't like, I couldn't customize my hand, I just added all available tactics until it was a massive randomization fest. Even the Lucullus gambit only came up as an option ONCE for me in the Asia Minor campaign, and that was taking in a battle over a farm. I declined so it might come up in the concluding battle, except it didn't. The gambit in Egypt never came up at all. Your proposed solutions sounds interesting. Eliminating the challenges is a great choice; I skip through them anyway, as I have no control. Gaining experience, EVEN IF YOU LOSE, is how I would implement that mechanic, as that best reflects how experience is gained by armies, and would make every battle feel like progress. Ultimately, I would implement more choice. More choices per phase, more choices to customize decks (get rid of specific cards, upgrade specific cards, make sure specific cards are available, or at least more likely, for an upcoming battle), more choices to train your commanders in specific customizations, more choices to how to adapt to the terrain, more choices to enhance your legion before an important battle (events where I can pay resources to get a one-time or enduring bonus, such as hiring auxilia with cash, training the men to adapt to the terrain by spending rations to fund training marches or hire local guides, using servi to construct fieldworks or fortified camps, using medicine to heal troops ahead of an important battle) some way to use the resources I have collected to affect my legion more directly. Even a bonus to both sides dependent on the number of friendly adjacent provinces would feel like a tie-in with other layers of the game. Currently, I mostly feel like I can have very little effect on a battle, that the cards I choose from are too random, and that my choices are uninformed by how the mechanics of attack/defense actually work, and that morale is treated like manpower by the current system which doesn't make sense (those should definitely be two different tracks). I would love to see more player agency and more informed choice. Most importantly, I WOULD LOVE SOME DLC, YOU GUYS ARE THE BEST!!! Keep making great games and great improvements, and I'll keep happily buying, playing, and recommending them. (and cleopatra really needs a romance scene with a female PC, that was such a missed opportunity in my current playthrough)
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