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Psiedje

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  1. Thanks again for the live stream on discussing Legion Battles. I wanted to provide some additional feedback when improving Legion Battles that may not have been addressed fully in the article or live stream. Tooltips: For the longest time, I had no idea how Morale or Strength affected the outcome. For example, understanding every 10 points of Morale increases my Army Strength by 100 with a tooltip decreases the player confusion and burden. This can be applied to all Legion UI elements where a value or calculation occurs. Positive/Negative Specialization Effects: Tooltips will be super important in understanding this new feature with what effect is active and what effects are possible with each specialization. In addition, I believe this system may benefit more from a small rock-paper-scissors format. As a player, if I know Infantry has a slight advantage against Calvary, and if I know the enemy Commander may have a high Calvary specialization, I may be inclined to lead my legion with a high Infantry specialization for that battle. In this example, if the enemy Commander is Positive 3 +25% Aggression for Calvary and I am also Positive 3 +25% Defense for Infantry, it would normally be a "wash". I would have no incentive one way or another in this scenario. But if for each advantage you gain an extra 5% for example and with Infantry > Cavalry, the result would be still Positive 3 +25% Aggression for the Calvary Commander but as the Infantry Commander, I would have a +30% Defense. With this in mind, you could do something like Infantry > Calvary > Artillery > Infantry with Logistics being a more generalist specialization for loot and morale. UI Color: As the color blind post touched on above, the red pips on the dark blue background are difficult to read and I am not colorblind. I never know how many stacks there are on a bleed target for example. Instead of pairing the red with the dark blue, I would suggest changing it to black pips on a red background similar to how other games show health damage on your hp bar. With Bleed or similar, for every two or four stacks you can use a thicker dividing bar to create more noticeable sections or instead of linear representations, use round radial representations with pie chunks instead. I suggest a similar improvement to Water. The white transitioning to light blue is completely unnoticeable to me, I need a sharper contrast between two colors to know I am running out of water. Changing white to black or another dark color will help a lot. Legion Commanders: What is the purpose of the other 3 commanders in a battle? How do their specializations, level, equipment worn, or experience affect the outcome? If they don't affect anything at all, it seems counter-intuitive to show them on the victory screen. I agree with your assessment during the live stream. Having 3 combat specializations with only one weakness limits choice. Updating Commanders to have only 2 Combat Specializations and 2 other non-combat specializations will help a lot in making each Commander unique. Understanding how a Commander's level and equipment affect the outcome will further increase Legion battle clarity. Thank you so much for the opportunity to help. As an Application Analyst, usability is a important assessment in most of my work.
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