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VirtusIncognita

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  1. Concerning unarmed combat: There are class specific unarmed skills. Additionally Some classes allow you to lean in more into that side with more skills (e.g. Headbutt?) or Buffs (Pankration). Yet apart from the aforementioned, the damage output doesn't seem to scale and options to act are more limited. So an encounter would have to look very different to what we are used to from the rest of the game. So, will there be at least one encounter that is designed to be fought unarmed; and if so, how did you approach the design?
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