We knew we wanted to represent the large-scale battles of a Roman legion somehow, and give the player a feeling of being a grand strategy commander handing out orders from on high, but at the same time we didn’t want to cram a whole wargame into our tactical RPG.
One of the most prominent and fun aspects of this game are tactical hex-tile-encounters... after introducing grand-scale legion battles (great!) wouldn't it be only consequent to apply hex-tile tactics also for legion battles instead of this comparatively flat and random-based card-system? With Centurio characters influencing how Centuriae move/attack/defend, depending on class/unit etc pp.
It's pretty obvious that such a thing would bring quite a developmental effort with it, but maybe this suggestion could be taken into account for future dlcs or games. Anyway, keep up the great work!
DevDiary 18 - Legion Battle Improvements
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One of the most prominent and fun aspects of this game are tactical hex-tile-encounters... after introducing grand-scale legion battles (great!) wouldn't it be only consequent to apply hex-tile tactics also for legion battles instead of this comparatively flat and random-based card-system? With Centurio characters influencing how Centuriae move/attack/defend, depending on class/unit etc pp.
It's pretty obvious that such a thing would bring quite a developmental effort with it, but maybe this suggestion could be taken into account for future dlcs or games. Anyway, keep up the great work!