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THQN Brad

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THQN Brad last won the day on July 23

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  1. until
    DevStream with Creative Director Jonas introducing some of the metagame features for Rome!
  2. DevDiary focused on some of the bigger meta-game systems on Expeditions:Rome
  3. Ave! Today we have a special, fun treat for our 4th DevDiary. Up till now, we’ve been talking about game mechanics, story, and characters, but in each of these posts we’ve been showing off cool concept art and beautiful screenshots. For DevDiary 4, we’re going to be focusing on the Visual Style we’ve been building for Expeditions: Rome. Since the game is so big, we’ve decided to focus on the challenges we faced in recreating the environment of North Africa in ancient times specifically. We consider the Expeditions series of games to be a kind of historical fiction in game form - a fictional
  4. Ave! Today we have a special, fun treat for our 4th DevDiary. Up till now, we’ve been talking about game mechanics, story, and characters, but in each of these posts we’ve been showing off cool concept art and beautiful screenshots. For DevDiary 4, we’re going to be focusing on the Visual Style we’ve been building for Expeditions: Rome. Since the game is so big, we’ve decided to focus on the challenges we faced in recreating the environment of North Africa in ancient times specifically. We consider the Expeditions series of games to be a kind of historical fiction in game form - a fictional
  5. KnightofPhoenix, we grabbed your question and answered it live on-stream. Posting the time-code to help you find the answer in-case you didn't catch the stream last Wednesday (feel free to re-wind and watch the whole thing too!)
  6. Ave! Welcome to our third DevDiary for Expeditions: Rome. In previous DevDiaries, we’ve laid out the broad strokes of our vision for the game, and we’ve delved into detail about the combat system and given you a hint of the myriad tactical opportunities introduced by our skill and item design. Today, we want to focus on what makes Expeditions: Rome a role-playing game: the story, the characters, and the way you interact with them. The story of Expeditions: Rome is built on three major pillars: its authentic historical setting, deep and compelling characters each with their own personality a
  7. Ave! Welcome to our third DevDiary for Expeditions: Rome. In previous DevDiaries, we’ve laid out the broad strokes of our vision for the game, and we’ve delved into detail about the combat system and given you a hint of the myriad tactical opportunities introduced by our skill and item design. Today, we want to focus on what makes Expeditions: Rome a role-playing game: the story, the characters, and the way you interact with them. The story of Expeditions: Rome is built on three major pillars: its authentic historical setting, deep and compelling characters each with their own personality a
  8. THQN Brad

    Blades of old

    This is freak'n cool! I know August (art director) had a massive collection of reference images for various Roman weapons. Maybe I'll poke him to come over and post his favorite
  9. until
    DevStream with the Art Director August to discuss how we developed our visual style from concept to implementation
  10. DevDiary focused on the development of our visual style, from concept to implementation.
  11. Ave! Welcome to our second DevDiary for Expeditions: Rome. In our previous DevDiary (link here), we covered the vision for Rome and what the game is about overall. We also discussed this live in our first DevStream which you can watch a replay of here (link here). For DevDiary 2, we’re going to get a little more specific and take a deep dive into our core combat system. So gear up and let’s get started! Combat in Expeditions: Rome is predominantly expressed through turn-based tactical gameplay. While the legions fight the bigger battles for you on the world map, you and your elite team of
  12. Ave! Welcome to our second DevDiary for Expeditions: Rome. In our previous DevDiary (link here), we covered the vision for Rome and what the game is about overall. We also discussed this live in our first DevStream which you can watch a replay of here (link here). For DevDiary 2, we’re going to get a little more specific and take a deep dive into our core combat system. So gear up and let’s get started! Combat in Expeditions: Rome is predominantly expressed through turn-based tactical gameplay. While the legions fight the bigger battles for you on the world map, you and your elite team of
  13. until
    3rd DevStream on Story and RPG features. We'll answer questions from the DevDiary as well as show some cool new footage highlighting our voice acting talent
  14. DevDiary 3 diving into the specifics of the Story and RPG features
  15. until
    2nd DevStream focused on Core Combat, with questions answered from the DevDiary and new footage shown
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