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THQN Brad

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Everything posted by THQN Brad

  1. Ave! Welcome to our third DevDiary for Expeditions: Rome. In previous DevDiaries, we’ve laid out the broad strokes of our vision for the game, and we’ve delved into detail about the combat system and given you a hint of the myriad tactical opportunities introduced by our skill and item design. Today, we want to focus on what makes Expeditions: Rome a role-playing game: the story, the characters, and the way you interact with them. The story of Expeditions: Rome is built on three major pillars: its authentic historical setting, deep and compelling characters each with their own personality a
  2. Ave! Welcome to our third DevDiary for Expeditions: Rome. In previous DevDiaries, we’ve laid out the broad strokes of our vision for the game, and we’ve delved into detail about the combat system and given you a hint of the myriad tactical opportunities introduced by our skill and item design. Today, we want to focus on what makes Expeditions: Rome a role-playing game: the story, the characters, and the way you interact with them. The story of Expeditions: Rome is built on three major pillars: its authentic historical setting, deep and compelling characters each with their own personality a
  3. THQN Brad

    Blades of old

    This is freak'n cool! I know August (art director) had a massive collection of reference images for various Roman weapons. Maybe I'll poke him to come over and post his favorite
  4. until
    DevStream with the Art Director August to discuss how we developed our visual style from concept to implementation
  5. DevDiary focused on the development of our visual style, from concept to implementation.
  6. Ave! Welcome to our second DevDiary for Expeditions: Rome. In our previous DevDiary (link here), we covered the vision for Rome and what the game is about overall. We also discussed this live in our first DevStream which you can watch a replay of here (link here). For DevDiary 2, we’re going to get a little more specific and take a deep dive into our core combat system. So gear up and let’s get started! Combat in Expeditions: Rome is predominantly expressed through turn-based tactical gameplay. While the legions fight the bigger battles for you on the world map, you and your elite team of
  7. Ave! Welcome to our second DevDiary for Expeditions: Rome. In our previous DevDiary (link here), we covered the vision for Rome and what the game is about overall. We also discussed this live in our first DevStream which you can watch a replay of here (link here). For DevDiary 2, we’re going to get a little more specific and take a deep dive into our core combat system. So gear up and let’s get started! Combat in Expeditions: Rome is predominantly expressed through turn-based tactical gameplay. While the legions fight the bigger battles for you on the world map, you and your elite team of
  8. until
    3rd DevStream on Story and RPG features. We'll answer questions from the DevDiary as well as show some cool new footage highlighting our voice acting talent
  9. DevDiary 3 diving into the specifics of the Story and RPG features
  10. until
    2nd DevStream focused on Core Combat, with questions answered from the DevDiary and new footage shown
  11. Release of DevDiary 2 on Rome's Core Combat features
  12. Ave! Welcome to our very first DevDiary for Expeditions: Rome. After being quiet for so long, we are very excited to finally share more about the next instalment in our Expeditions franchise. This is the first in a series of DevDiaries where we’ll be sharing insights and behind the scenes looks at Rome and its development process. To start, we’d like to share with you our vision for Rome, and maybe a little more on what the game is all about. Expeditions: Rome is a single player Turn-Based Tactical Role Playing Game set during the Roman Republic era roughly between 100BC and 40 BC, around
  13. Ave! Welcome to our very first DevDiary for Expeditions: Rome. After being quiet for so long, we are very excited to finally share more about the next instalment in our Expeditions franchise. This is the first in a series of DevDiaries where we’ll be sharing insights and behind the scenes looks at Rome and its development process. To start, we’d like to share with you our vision for Rome, and maybe a little more on what the game is all about. Expeditions: Rome is a single player Turn-Based Tactical Role Playing Game set during the Roman Republic era roughly between 100BC and 40 BC, around
  14. THQN Brad

    DevStream 1

    until
    Our first DevStream on https://www.twitch.tv/thqnordic Come meet Senior Producer Brad Logston and Creative Director Jonas Wæver as we kick the first of many DevStreams to come!
  15. Release of the first Expeditions: Rome DevDiary!
  16. I see this topic come up all the time, both inside the dev team and in the community. Obviously we love both games, and there's tons of positive things we've pulled from both into Rome, as well as a bunch of things we learned to improve or not to bring in (world timers from Viking anybody?! that isn't coming into Rome to be clear) Would be great to see everyone's thoughts here. What did you love about Viking? About Conquistador? Did one edge out the other? Rome is a much bigger game, so we can't really compare Rome to the previous two entries in the series, but it's still very info
  17. Name/Handle = THQN Brad I played both previous games. I loved the storytelling in Vikings, so that's my favorite I play all types of games (name a genre, I've probably played it some!) Sadly I don't have any pets; we lost our dear pet rabbit earlier this year. She was quite old and had a great life, but miss her every day =(
  18. Since we're all new here, think it'd be great to start a thread where everyone can post a little about themselves. Here are some suggested things to add, but feel free to add anything else you'd like! Name/Handle? Have you played any of the Expedition games? Which was your favorite What kinds of games do you like to play? (Aside from Turn Based RPGs of course!) Bonus Question: Do you have any pets?
  19. Welcome to the new home for the Expeditions Community! With the recent announcement of Expeditions: Rome, we're also excited to launch our brand new community site. Here you'll be able to interact with fans from all the Expeditions games, read the latest DevDiaries about Expeditions:Rome, and engage with each other and the developers. Many of the developers will be active on the site, reading your posts. We will also take questions directly from our DevDiaries and answer them live on our DevStreams. This is YOUR community, so we hope you enjoy making new friends and discussing g
  20. Welcome to the new home for the Expeditions Community! With the recent announcement of Expeditions: Rome, we're also excited to launch our brand new community site. Here you'll be able to interact with fans from all the Expeditions games, read the latest DevDiaries about Expeditions:Rome, and engage with each other and the developers. Many of the developers will be active on the site, reading your posts. We will also take questions directly from our DevDiaries and answer them live on our DevStreams. This is YOUR community, so we hope you enjoy making new friends and discussing g
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